AI Insights · Timothy · July 2022
Top 5 3D Realistic Games on iOS in Switzerland: Q2 2022
Explore the performance of the top 5 3D realistic games on iOS in Switzerland during the second quarter of 2022, with insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 3D realistic games on iOS in Switzerland showcased varied performance trends in terms of downloads, revenue, and active users. Here's a closer look at their performance metrics, with data provided by Sensor Tower.
State of Survival: Zombie War from FunPlus International AG experienced fluctuations in its weekly revenue, peaking at approximately $149K in late April. The game's weekly downloads saw a general decline, starting at 538 in late March and dropping to 262 by the end of June. Active users also showed a downward trend, decreasing from about 6.9K to 5.6K over the quarter.
Tencent Mobile International Limited's PUBG MOBILE had a notable revenue high of around $237K at the end of March, but this figure tapered off to roughly $58K by the end of June. Weekly downloads fluctuated, with a peak of 1K in late March and a low of 456 in mid-June. Active users remained relatively stable, hovering around 20K throughout the quarter.
Call of Duty®: Mobile by Activision Publishing, Inc. saw its weekly revenue peak at approximately $65K in late March, then decline to $34K by the end of June. Downloads ranged from a high of 1.4K in early April to a low of 813 in late June. The game maintained a stable active user base, starting at 35K and ending at around 27K.
Age of Origins: Tower Defense from Hong Kong Ke Mo software Co., Limited showed a steady increase in weekly revenue, reaching around $29K in early May. Downloads saw significant growth towards the end of the quarter, with a peak of 329 in late June. The game’s active users increased from about 1.1K to 1.4K over the quarter.
EA SPORTS FC™ Mobile Soccer by Electronic Arts had a revenue peak of approximately $25K in early May. Weekly downloads showed a declining trend, starting at 2.3K in late March and ending at 1.2K by the end of June. Active users fluctuated but remained around the 23K to 25K mark throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.